Have the lowest total when the round ends. Remember your hidden cards and replace high ones with low ones.
How a turn works
- Remember your hand. You have four face-down cards. At the start, you may look at only your bottom two.
- Choose a card. Draw from the deck or take the top discard.
- Keep it or discard it. Replace one of your cards, or discard a deck card to use its power.
Power cards
A power works only when you draw that card from the deck and discard it.
7–8look at one of your cards
9–10look at one opponent card
Jswap one of yours with one of theirs, without looking
Qswap one of yours with one of theirs, then look at the card you received
Klook at one opponent card, then choose whether to swap it
Match the discard
At the start of your turn, you can remove one of your cards if it has the same rank as the top discard. Get it right and the space stays empty; get it wrong and you take a penalty card.
End the round
Call Cabo when you think your score is lowest. Your opponent gets one final turn, then both hands are revealed and scored. Jokers are 0 and red kings are −1.
Empty your hand quickly, or call Yaniv when your cards total 5 or less. Lowest match score wins.
singleplay any one card
setplay two or more cards of one rank
runplay three or more consecutive cards of one suit
jokerworth 0 and wild in a set or run
Select a valid play, put it down, then draw one card from the deck or the top of the previous discard. Aces are 1, number cards keep their value, and face cards are 10.
If the other player has the same or a lower hand when you call Yaniv, they call Assaf: they score 0 and you add your hand plus a 30-point penalty. Rounds continue until someone reaches 200; the lower total wins.
Capture cards and be first to 11 points.
On your turn
- Play one card.
- Take a matching card from the table if there is one.
- Otherwise, take table cards that add up to your card.
If nothing matches, your card stays on the table. Clear the table to score a scopa.
Score each round
scopa1 point for every sweep
cards1 point for the most captured cards
diamonds1 point for the most diamonds
7♦1 point for capturing it
primiera1 point for the best card in each suit
Clear all 7 columns.
1Look at the card on the discard pile.
2Click a bottom card that is one step higher or lower. For example, play a 7 on a 6 or 8.
3Keep playing cards for as long as you can.
stuck?Click the deck to get a new discard card.
Suits do not matter. Aces connect to both 2s and Kings. Clear every column before the deck runs out. You can undo any move.
Roll a number from 0 up to one less than the number of sides.
How to roll
Set the die from 4 to 200 sides, then press Space, scroll on a computer, swipe on a phone, or tap the die. Recent rolls stay in the scrollable history beside the die.